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Tactical items are available to the player only during tactical game play scenarios. Every player, regardless of META level, begins every scenario with no tactical items in their inventory. Players kill neutral and enemy creeps, Immortals, and enemy structures to earn tactical currency (gold) that they can then spend to purchase tactical items at the merchant on the scenario map. Whenever a scenario ends, all tactical items for all players in that match will automatically reset to the starting nil total.

List of ItemsEdit

DefensiveEdit

Bloodstone pendant

Bloodstone Pendant

Bloodstone PendantEdit

  • Basic - No Upgrades
    • Cost: 600
    • +3 Health Regen
  • Garnet Pendant - 1 Upgrade
    • Cost: 1120
    • +5 Health Regen
    • +2 Armor
  • Beryl Pendant - 2 Upgrade
    • Cost: 1200
    • +7 Health Regen
    • +200 Health
    • +4 Armor
  • Ruby Pendant - 3 Upgrade
    • Cost: 1260
    • +10 Health Regen
    • +450 Health
    • +6 Armor


MagewardEdit

Mageward

Mageward

  • Basic - No Upgrades
    • Cost: 300
    • +4 Magic Resistance
  • Etched Mageward - 1 Upgrade
    • Cost: 400
    • +6 Magix Resistance
  • Dilded Mageward - 2 Upgrade
    • Cost: 620
    • +8 Magic Resistance
    • Effect: Each hit taken increases Magic Resistance by 10 for 5 seconds. This effect cannot happen more than once every 10 seconds.


Shining BreastplateEdit

Shining breastplate

Shining Breastplate

  • Basic - No upgrades
    • Cost: 400
    • +6 Armor
  • Etched Breastplate - 1 Upgrade
    • Cost: 1020
    • +10 Armor
    • Unique Aura: Decreases enemy Critical Strike Chance by 10%
  • Gilded Breastplate - 2 Upgrade
    • Cost: 1215
    • +14 Armor
    • Unique Aura: Decreases enemy Critical Strike Chance by 25%


Berman's ShortsEdit

Bermans shorts

Berman's Shorts

  • Basic - No Upgrades
    • Cost: 700
    • +10% Dodge Chance (Unique)
    • +1 Health Regen
  • Berman's Trousers - 1 Upgrade
    • Cost: 920
    • +15% Dodge Chance (Unique)
    • +2 Health Regen
  • Berman's Greaves - 2 Upgrade
    • Cost: 1230
    • +20% Dodge Chance (Unique)
    • +4 Health Regen
    • +10% Movement Speed


Belt of PowerEdit

Belt of power

Belt of Power

  • Basic - No Upgrades
    • Cost: 300
    • +3 Armor
  • Belt of Ogres - 1 Upgrade
    • Cost: 870
    • +4 Armor
    • +3 Armor Penetration
    • +75 Max Health
  • Belt of Giants - 2 Upgrade
    • Cost: 950
    • +5 Armor
    • +6 Armor Penetration
    • +150 Max Health
  • Belt of Titans - 3 Upgrade
    • Cost: 1270
    • +6 Armor
    • +9 Armor Penetration
    • +300 Max Health


Guardian's SealEdit

Guardians seal

Guardian's Seal

  • Basic - No Upgrades
    • Cost: 650
    • +100 Health
    • +4 Magic Resistance
  • Guardian's Seal - 1 Upgrade
    • Cost: 1185
    • +250 Health
    • +6 Magic Resistance
    • Effect: Blocks the next single form of magical damage. This effect resets after 60 seconds.


Orchid StoneEdit

Orchid stone

Orchid Stone

  • Basic - No Upgrades
    • Cost: 440
    • +100 Health
    • +75 Mana
  • Orchid Bloodstone - 1 Upgrade
    • Cost: 775
    • +200 Health
    • +150 Mana
    • Effect: Reduces Death timer by 10 seconds.
  • Fused Bloodstone - 2 Upgrade
    • Cost: 1080
    • +400 Health
    • +300 Mana
    • Effect: Reduces Death timer by 15 seconds.


Penman ReflectorEdit

Penman reflector

Penman Reflector

  • Basic - No Upgrades
    • Cost: 600
    • +2 Armor
    • +2 Health Regen
  • Penman Aegis - 1 Upgrade
    • Cost: 800
    • +4 Armor
    • +2 Health Regen
    • Effect: All incoming physical weapon damage has a 25% chance to be reduced by 15 damage.
  • Penman Buckler - 2 Upgrade
    • Cost: 915
    • +6 Armor
    • +4 Health Regen
    • +100 Health
    • Effect: All incoming physical weapon damage has a 35% chance to be reduced by 25 damage.
  • Penman Absorber - 3 Upgrade
    • Cost: 1240
    • +8 Armor
    • +5 Health Regen
    • +250 Health
    • Effect: All incoming physical weapon damage has a 45% chance to be reduced by 35 damage.


Tome of FortitudeEdit

Tome of fortitude

Tome of Fortitude

  • Basic - No Upgrades
    • Cost: 875
    • Each Immortal kill or assist grants 1 Fortitude Charge, increasing Armor by 1 and Dodge Chance by 1.5% per charge. Maximum 10 charges. Half of accumulated charges are removed on death.


Tome of StrengthEdit

Tome of strength

Tome of Strength

  • Basic - No Upgrades
    • Cost: 750
    • Each Immortal kill or assist grants 1 Strength Charge, increasing Health 60 and Health Regen by 0.75 per charge. Maximum 10 charges. Half of accumulated charges are removed on death.


Webspinner LocketEdit

Webspinner locket

Webspinner Locket

  • Basic - No Upgrades
    • Cost: 430
    • +5% Dodge Chance
    • Effect: Each time the user takes damage, the attacker's attack speed is reduced by 30% for 4 seconds. This effect cannot occur more than once every 10 seconds.
  • Webspinner Locket - 1 Upgrade
    • Cost: 825
    • +10% Dodge Chance
    • +10% Attack speed
    • Effect: Each time the user takes damage, the attacker's attack speed is reduced by 30% for 4 seconds. This effect cannot occur more than once every 10 seconds.


Berek's ScrollEdit

Bereks scroll

Berek's Scroll

  • Basic - No Upgrades
    • Cost: 200
    • +3 Magic Resistance
  • Berek's Parchment - 1 Upgrade
    • Cost: 420
    • +6 Magic Resistance
    • +50 Max Health
  • Berek's Quarto - 2 Upgrade
    • Cost: 980
    • +9 Magic Resistance
    • +100 Max Health
    • Aura: All nearby enemies have their Spirit Vamp and Life Steal stats reduced by 10%.
  • Berek's Opus - 3 Upgrade
    • Cost: 1080
    • +12 Magic Resistance
    • +150 Max Health
    • Aura: All nearby enemies have their Spirit Vamp and Life Steal stats reduced by 15%.


Ring of ShieldingEdit

Ring of shielding

Ring of Shielding

  • Basic - No Upgrades
    • Cost: 400
    • +3 Armor
    • +3 Magic Resistance
  • Ring of Protection - 1 Upgrade
    • Cost: 1040
    • +6 Armor
    • +6 Magic Resistance
    • +5% Critical Strike Avoidance
  • Ring of the Bulwark - 2 Upgrade
    • Cost: 1320
    • +8 Armor
    • +8 Magic Resistance
    • +10% Critical Strike Avoidance

OffensiveEdit

QuickbladeEdit

  • Basic - No Upgrades
    • 500 gold
    • +10% attack speed (Unique)
  • Upgrade 1 (Enchanted Quickblade)
    • 855 gold
    • +15% attack speed (Unique)
    • +20% Armor Penetration
  • Upgrade 2 (Sentient Quickblade)
    • 935 gold
    • +20% attack speed (Unique)
    • +30% Armor Penetration
    • Effect: Each attack reduces the target’s Armor by 20% for 5 seconds. This effect cannot occur more than once every 10 seconds.


Serrated EdgeEdit

  • Basic - No Upgrades
    • 500 gold
    • +10 Weapon Damage
  • Upgrade 1 (Savage Edge)
    • 800 gold
    • +20 Weapon Damage
  • Upgrade 2 (Vicious Edge)
    • 960 gold
    • +40 Weapon Damage
  • Upgrade 3 (Murderous Edge)
    • 1200 gold
    • +60 Weapon Damage


Gleaming WandEdit

  • Basic - No Upgrades
    • 400 gold
    • +10% Magic Resistance Penetration
  • Upgrade 1 (Imbued Wand)
    • 590 gold
    • +13% Magic Resistance Penetration
    • +5% Ability Cooldown Reduction
  • Upgrade 2 (Runed Wand)
    • 760 gold
    • +21% Magic Resistance Penetration
    • +10% Ability Cooldown Reduction
  • Upgrade 3 (Glyphed Wand)
    • 1230 gold
    • +30% Magic Resistance Penetration
    • +15% Ability Cooldown Reduction


Tempered WarbladeEdit

  • Basic - No Upgrades
    • 335 gold +8% Critical Strike Chance
  • Upgrade 1 (Refined Warblade)
  • 790 gold: +13% Critical Strike Chance, +20% Critical Strike Damage
  • Upgrade 2 (Honed Warblade)
  • 800 gold: +19% Critical Strike Chance, +25% Critical Strike Damage
  • Upgrade 3 (Perfected Warblade)
  • 1200 gold: +26% Critical Strike Chance, +35% Critical Strike Damage

Assassin's DirkEdit

  • Basic - No Upgrades
    • 400 gold
    • +2 Armor Penetration
  • Upgrade 1 (Assassin's Knife)
    • 830 gold
    • +4 Armor Penetration
    • +5 Physical Weapon Damage
    • Effect: Each attack stuns the target for 0.35 seconds. This effect cannot occur more than once every 10 seconds.
  • Upgrade 2 (Assassin's Dagger)
    • 975 gold
    • +6 Armor Penetration
    • +10 Physical Weapon Damage
    • Effect: Each attack stuns the target for 0.35 seconds. This effect cannot occur more than once every 10 seconds.
  • Upgrade 3 (Assassin's Stiletto)
    • 1450 gold
    • +8 Armor Penetration
    • +25 Physical Weapon Damage
    • Effect: Each attack stuns the target for 0.35 seconds and deals 100 bonus Magic Damage. This effect cannot occur more than once every 10 seconds.


Blood DrinkerEdit

  • Basic - No Upgrades
    • 400 gold
    • +10% Life Steal (Unique)
  • Upgrade 1 (Insatiable Blood Drinker)
    • 800 gold
    • +15% Life Steal (Unique)
    • +10% Spirit Vamp (Unique)
  • Upgrade 1 (Ravenous Blood Drinker)
    • 1040 gold
    • +20% Life Steal (Unique)
    • +15% Spirit Vamp (Unique)
    • Effect: Each attack grants nearby allies a 10% Life Steal buff for 5 seconds. This effect cannot occur more than once every 10 seconds.


Torpid's WandEdit

  • Basic - No Upgrades
    • 335 gold
    • +5% Ability Cooldown Reduction
  • Upgrade 1 (Torpid's Torch)
    • 855 gold
    • +10% Ability Cooldown Reduction
    • +2 Armor Penetration
  • Upgrade 2 (Torpid's Scepter)
    • 1080 gold
    • +15% Ability Cooldown Reduction
    • +4 Armor Penetration
  • Upgrade 3 (Torpid's Doom)
    • 1015 gold
    • +20% Ability Cooldown Reduction
    • +6 Armor Penetration


Blade of RandarzEdit

  • Basic - No Upgrades
    • 500 gold
    • +5 Weapon Damage
    • +5% Life Steal
    • +4% Critical Strike Chance
  • Upgrade 1 (Randarian Cutter)
    • 1075 gold
    • +15 Weapon Damage
    • +10% Life Steal
    • +8% Critical Strike Chance
  • Upgrade 2 (Randarian Cutlass)
    • 1100 gold
    • +25 Physical Weapon Damage
    • +15% Life Steal
    • +12% Critical Strike Chance
  • Upgrade 3 (Randarian Rapier)
    • 1337 gold
    • +40 Physical Weapon Damage
    • +20% Life Steal
    • +16% Critical Strike Chance
    • Effect: Every Attack increases your Critical Strike Chance by 1% for 4 seconds. Stacks up to 10 times.


Staff of EuryidiumEdit

  • Basic - No Upgrades
    • 500 gold
    • +5 Weapon Damage
    • +5% Spirit Vamp
    • +4% Critical Strike Chance
  • Upgrade 1 (Scepter of Euryidium)
    • 1075 gold: +15 Weapon Damage
    • +10% Spirit Vamp
    • +8% Critical Strike Chance
  • Upgrade 2 (Scythe of Euryidium)
    • 1100 gold
    • +25 Weapon Damage
    • +15% Spirit Vamp
    • +12% Critical Strike Chance
  • Upgrade 3 (Euryidium's Destroyer)
    • 1337 gold
    • +40 Weapon Damage
    • +20% Spirit Vamp
    • +16% Critical Strike Chance
    • Effect: Every Attack increases your Critical Strike Chance by 1% for 4 seconds. Stacks up to 10 times (unique).


Tome of KnowledgeEdit

  • Basic - No Upgrades
    • 1335 gold
    • Each Immortal kill or assist grants 1 Knowledge Charge, increasing Mana by 75 and Mana Regen by 0.5 per charge. Maximum 10 charges. Half of accumulated charges are removed on death.


Tome of PowerEdit

  • Basic - No Upgrades
    • 1200 gold
    • Each Immortal kill or assist grants 1 Power Charge, increasing Attack Damage by 6 per charge. Maximum 10 charges. Half of accumulated charges are removed on death.


Sorcerer SealEdit

  • Basic - No Upgrades
    • 800 gold
    • +4 Armor Penetration
    • +4 Magic Resistance Penetration
  • Upgrade 1 (Sorcerer Sigil)
    • 1190 gold
    • +6 Armor Penetration
    • +6 Magic Resistance Penetration
    • Effect: Weapon hits that cause damage explode, causing 125 Magical damage to all nearby enemies. This effect cannot occur more than once every 10 seconds.


WizardbaneEdit

  • Basic - No Upgrades
    • 400 gold
  • v+2 Magic Resistance Penetration
    • +5% Attack Speed
  • Upgrade 1 (Bronzed Wizardbane)
    • 800 gold
    • +3 Magic Resistance Penetration
    • +10% Attack Speed
  • Upgrade 2 (Plated Wizardbane)
    • 840 gold
    • +4 Magic Resistance Penetration
    • +15% Attack Speed
  • Upgrade 3 (Embossed Wizardbane)
    • 1200 gold
    • +6 Magic Resistance Penetration
    • +20% Attack Speed
    • Effect: Each weapon attack silences the target for 1 second. This effect cannot occur more than once every 10 seconds.

UtilityEdit

Arcanist's OrbEdit

  • Basic - No Upgrades
    • 400 gold
    • +2 Mana Regen
  • Upgrade 1 (Sorcerer's Orb)
    • 960 gold
    • +4 Mana Regen
    • +10% Spirit Vamp
  • Upgrade 2 (Archmage's Orb)
    • 1390 gold
    • +8 Mana Regen
    • +20% Spirit Vamp
    • +150 Mana


Cleric's CharmEdit

  • Basic - No Upgrades
    • 400 gold
    • +2 Health Regen
  • Upgrade 1 (Cleric's Scepter)
    • 480 gold: +4 Health Regen
    • +5% Incoming Healing
  • Upgrade 2 (Hierophant's Talisman)
    • 1185 gold
    • +8 Health Regen
    • +10% Incoming Healing
    • +10% Attack Speed


Sapphire AmuletEdit

  • Basic - No Upgrades
    • 500 gold
    • +150 Mana
  • Upgrade 1 (Opal Amulet)
    • 760 gold
    • +225 Mana
    • +3 Magic Resistance
  • Upgrade 2 (Moonstone Amulet)
    • 1025 gold
    • +400 Mana
    • +5 Magic Resistance
    • +10% Spirit Vamp
  • Upgrade 3 (Crystalline Amulet)
    • 1090 gold
    • +600 Mana
    • +7 Magic Resistance
    • +20% Spirit Vamp


Wildrunner's BootsEdit

  • Basic - No Upgrades
    • 300 gold
    • +15 Movement Speed
  • Upgrade 1 (Ranger's Boots)
    • 960 gold
    • +20 Movement Speed
    • +5% Ability Cooldown Reduction
  • Upgrade 2 (Sylvan Boots)
    • 1465 gold
    • +25 Movement Speed
    • +10% Ability Cooldown Reduction

Kircher BootsEdit

  • Basic - No Upgrades
    • 400 gold
    • +10 Movement Speed, +1 Mana Regen
  • Upgrade 1 (Splendid Kircher Boots)
    • 760 gold
    • +15 Movement Speed
    • +2 Mana Regen
    • +75 Mana
  • Upgrade 2 (Magnificent Kircher Boots)
    • 1020 gold
    • +20 Movement Speed
    • +4 Mana Regen
    • +150 Mana


Bear Skin BootsEdit

  • Basic - No Upgrades
    • 600 gold
    • +10 Movement Speed
    • +2 Health Regen
  • Upgrade 1 (Grizzled Hide Boots)
    • 865 gold
    • +15 Movement Speed
    • +4 Health Regen
    • +200 Health
  • Upgrade 2 (Cured Hide Boots)
    • 900 gold
    • +20 Movement Speed
    • +6 Health Regen
    • +300 Health


D'Mizzle's Popular ShoesEdit

  • Basic - No Upgrades
    • 450 gold
    • +10 Movement Speed
    • +5 Weapon Damage
  • Upgrade 1 (D'Mizzle's Persistent Shoes)
    • 840 gold:
    • +15 Movement Speed,
    • +10 Weapon **Damage, +5% Attack Speed
  • Upgrade 2 (D'Mizzle's Potent Shoes)
    • 990 gold
    • +20 Movement Speed
    • +15 Weapon Damage
    • +10% Attack Speed


Golden IdolEdit

  • Basic - No Upgrades
    • 400 gold
    • +5 Gold Every 10 Seconds
  • Upgrade 1 (Bejeweled Idol)
    • 590 gold
    • +5 Gold Every 10 Seconds
    • +10% Tactical Experience Gain


Destroyer's MantleEdit

  • Basic - No Upgrades
    • 400 gold
    • +2 Health Regen
  • Upgrade 1 (General's Mantle)
    • 770 gold
    • +4 Health Regen
    • +2 Armor Penetration
    • +2 Magic Resistance Penetration
  • Upgrade 2 (Conqueror's Mantle)
    • 1150 gold
    • +6 Health Regen
    • +4 Armor Penetration
    • +4 Magic Resistance Penetration
  • Upgrade 3 (Overlord's Mantle)
    • 1230 gold
    • + 8 Health Regen
    • +6 Armor Penetration
    • +6 Magic Resistance Penetration
    • Effect: Increases Max Health by 15%.


Mageslayer GlovesEdit

  • Basic - No Upgrades
    • 735 gold
    • +100 Mana
    • +2 Mana Regen
  • Upgrade 1 (Mageslayer Bracers)
    • 1070 gold
    • +200 Mana
    • +3 Mana Regen
    • +3 Magic Resistance Penetration
  • Upgrade 2 (Mageslayer Gauntles)
    • 1550 gold
    • +250 Mana
    • +4 Mana Regen
    • +4 Magic Resistance Penetration
  • Upgrade 3 (Mageslayer Vambraces)
    • 1290 gold
    • +300 Mana
    • +5 Mana Regen
    • +5 Magic Resistance Penetration, Effect: Gain 0.5% of Max Mana as Mana Regen.


Amulet of DualityEdit

  • Basic - No Upgrades
    • 590 gold
    • +3 Armor
    • +3 Magic Resistance
    • +100 Health
    • +75 Mana
  • Upgrade 1 (Twin Soul Amulet)
    • 1200 gold
    • +6 Armor
    • +6 Magic Resistance
    • +250 Health
    • +150 Mana
    • +5% Ability Cooldown Reduction


Ring of SoothingEdit

  • Basic - No Upgrades
    • 600 gold
    • All incoming healing is increased by 15%
  • Upgrade 1 (Blessed Ring)
  • 800 gold
    • All incoming healing is increased by 25%


Necklace of TearsEdit

  • Basic - No Upgrades
    • 200 gold
    • +15% to outgoing healing effects
  • Upgrade 1 (Torc of Sorrow)
    • 1000 gold
    • +25% to outgoing healing effects


Lytle LocketEdit

  • Basic - No Upgrades
    • 340 gold
    • +100 Mana
  • Upgrade 1 (Lytle Trinket)
    • 850 gold
    • +200 Mana
    • +2 Mana Regen
    • Effect: Everytime the wearer activates an ability, all allies around the caster restore 6 Health and 3 Mana per second over 10 seconds, including the caster. This effect cannot stack but will refresh, no more than once every 5 seconds.


Scepter of NisbetEdit

  • Basic - No Upgrades
    • 500 gold
    • +4 Magic Resistance
    • Aura: Decreases all nearby enemies' Magic Resistance by 1.
  • Upgrade 1 (Staff of Nisbet)
    • 720 gold
    • +8 Magic Resistance
    • Aura: Decreases all nearby enemies' Magic Resistance by 3.

ConsumablesEdit

Regeneration Potion Edit

  • 40 gold
  • Grants 20 Health Regen over 15 seconds. Receiving damage breaks this effect.


Revitalize PotionEdit

  • 35 gold
  • Grants 10 Mana Regen over 15 seconds. Receiving damage breaks this effect.


Rejuvenation PotionEdit

  • 100 gold
  • Heals 300 Health and 200 Mana over 30 seconds.


Midas PotionEdit

  • 300 gold
  • Grants +1Gold/sec until death.
  • 5 minutes cooldown.
  • Does not stack


Wisdom PotionEdit

  • Only available in 3vE
  • 300 gold
  • Grants +1Gold/sec until death.
  • 5 minutes cooldown.
  • Does not stack


Strength PotionEdit

  • 250 gold
  • Increases Physical Weapon Damage by 18 and Attack Speed by 10% for 5 minutes.
  • Does not stack.


Stoneskin PotionEdit

  • 300 gold
  • Increases Armor by 3 and maximum Health by 250 for 5 minutes.
  • Does not stack.


Willpower PotionEdit

  • 250 gold
  • Increases Magical Weapon Damage by 18 and Attack Speed by 10% for 5 minutes.
  • Does not stack.


Mageshield PotionEdit

  • 300 gold
  • Increases Magic Resistance by 3 and maximum Mana by 300 for 5 minutes.
  • Does not stack.


Tigerblood PotionEdit

  • 300 gold
  • Increases Movement Speed and Dodge Chance by 8% for 2 minutes or until death.
  • Does not stack


Haste PotionEdit

  • 200 gold
  • Increases Movement Speed by 35% for 12 seconds. Dealing or receiving damage breaks this effect.


Immunity MixtureEdit

  • 400 gold
  • Renders the caster invulnerable and immobile for 3 seconds. Caster is unable to take any action for the duration of the effect.
  • May only carry 2 at a time.
  • 60 seconds cooldown.


Last Chance SalveEdit

  • 400 gold
  • Instantly restores 150 health.
  • Heals 200 health over 4 seconds.
  • Increases Movement Speed by 50% for 4 seconds.
  • Cleanses the caster of movement-inhibiting abilities.
  • 3 minutes cooldown.


Vision TotemEdit

  • 100 gold
  • When used, places a totem at the target location that revels the area for 4 minutes.
  • May only carry 3 at a time.
  • Considered a structure.


Truevision TotemEdit

  • 200 gold
  • When used, places a totem at the target location that reveals the area and invisible objects for 4 minutes.
  • May only carry 3 at a time.
  • Considered a structure.


Truevision SerumEdit

  • 600 gold
  • Creates an aura around the imbiber that reveals all nearby stealthed enemies or objects.
  • Removed on death.
  • May only carry 1 at a time.


Turret Repair KitEdit

  • 500 gold
  • Heals the target-friendly Turret for 1% of its current max Health per second for up to 90s.
  • Damage taken breaks this effect.
  • Each Turret can only be healed once per game.
  • 3 minutes cooldown.


Scroll of Teleportation Edit

  • Not available in 3vE
  • 200 gold
  • Teleports the caster to target allied structure after a 2.5 second cast time.
  • 75 seconds cooldown.


Scroll of Relocation Edit

  • Only available in 3vE
  • 200 gold
  • Teleports the caster to target allied champion or structure after a 2.5 second cast time.
  • 75 seconds cooldown.

Subcategories

This category has the following 5 subcategories, out of 5 total.

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