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MedL's Aislynn Build

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Aislynn, The First Warrior

Aislynn is good support. The problem is that with these new Immortals released her role in team has already decreased. But not till death. She is still fun to play and she is useful.

WARNING: I prefer support style, not tank. So don't forget about this fact.

When you should not play AislynnEdit

No one restricts you to play any Immortal. But if you want to have some fun and don't want to be called "noob" or be disappointed in this game look through these recommendations. So don't start playing her if you:

  • are new to this game (or at least the MOBA genre) because she is pretty difficult to play and you need some experience;
  • have high ping or lags - it is possible to play with these issues but it is very hard to do things needed in right time;
  • care about getting a lot of kills - you are support, not a killing machine;
  • care about your K/D ratio - you will have few kills and sometimes more deaths;
  • do not want to do rough work such as warding, map control and so on.

Skill overiewEdit

Light of the Moon (Q)Edit

Aislynn ability icon light-of-the-moonLight of the Moon
  • Type: Enemy or Ally
  • Range: 200
  • Radius: 100
  • Casting Time: 0.3 seconds
  • Cost: 70/95/120/145/170 Mana
  • Cooldown: 15 seconds

Enemies in the targeted area are inflicted with Moonfall: they take 90/130/170/200/230 (108/156/204/240/276) Magic Damage and will reveal their position (even in brush) to all Immortals for 5 seconds. Allied Immortals in the area are healed for 110/145/190/235/280 (132/174/228/282/336) and their Armor and Magic Resistance are increased by 2/3/4/5/6 (2.4/3.6/4.8/6.0/7.2) for 4 seconds.

This is your heal and you can do some damage with this spell. But I suggest you use it as damage source only in 2 cases:

  1. If your team is chasing someone who has few Health left. But be sure that you will kill enemy with your Q and your team will not be attacked during cooldown.
  2. If your teammate is near the enemy and you will also heal him. Not only deals damage to the enemy.

Also this spell can be used to check bushes for hidden enemies. But again, be sure that your heal will not be needed in the next few seconds while the ability is on cooldown.

But the most important thing about this ability is that it is your only heal. Memorize this.

Heart of the Mountain (W)Edit

Aislynn ability icon heart-of-the-mountainHeart of the Mountain
  • Type: Ally
  • Range: 200
  • Casting Time: 0.3 seconds
  • Cost: 45/75/100/125/155 Mana
  • Cooldown: 18 seconds

Shields an ally from 120/190/260/330/400 (138.0/218.5/299.0/379.5/460.0) damage and imbues Aislynn with Strength of the Ancestors, increasing her Armor by 3/4/5/6/7 and outgoing healing by 15% (25%) for 6 seconds.

This is your shield. 4 things to memorize:

  1. You cannot shield yourself.
  2. The shield can be destroyed.
  3. This ability increases your outgoing healing. So if you have enough Mana, this W+Q combo will be a better choice than just Q.
  4. You can shield your creeps and buildings (tower, Acropolis, Shrine).

Spirit of the Wolf (E)Edit

Aislynn ability icon spirit-of-the-wolfSpirit of the Wolf
  • Type: Aura Buff
  • Radius: 140
  • Casting Time: Instant
  • Cost: 70/90/110/130/150 Mana
  • Cooldown: 25/23/21/19/19 seconds

Aislynn and all her allies within the spirit aura gain +16/18/20/22/24% Movement Speed and 4/5/6/7/8% (8/9/10/11/12%) total damage mitigation. Lasts 4 (5) seconds.

This is your speed buff. Memorize that it also reduces incoming damage.

Rebirth (R)Edit

Aislynn ability icon rebirthRebirth
  • Type: Ally or Self
  • Range: 300
  • Casting Time: Instant
  • Cost: 200/250/300 Mana
  • Cooldown: 140 seconds

Aislynn places a gift of Rebirth on herself or an allied Immortal for 6 seconds. Should they die within that duration, they will be resurrected in 6 (4) seconds with +40/50/60% (60/70/80%) Health and 30% Mana. If the target was an ally, Aislynn will recover the Mana cost.

Your ultimate ability. It is not a big problem to use it. But usage of this skill shows if you are a really good Aislynn or just not a bad one. 2 things to memorize:

  1. timing (use it at the right time and not just in case)
  2. usefulness of reborn ally (here comes the time when you should use your brain and think a step forward)

Call of the Bear (D)Edit

Aislynn ability icon call-of-the-bearCall of the Bear
  • Type: Ally and Self
  • Range: Map
  • Casting Time: 0.5 seconds
  • Cost: 200 Mana
  • Cooldown: 300 seconds

Aislynn invokes the Might of the Bear, increasing her allies' [and her own] Armor and Magic Resistance by 100. In addition, all cleansable negative effects are removed from Aislynn herself and they are blocked for the duration of the ability. Lasts 5 seconds.

Your Signature Ability. Do not forget that it has Map in range line. So it can be useful even if you are not with your team in a teamfight.

Skill orderEdit

Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Q
W
E
R
D

The philosophy is pretty simple: Maximize your heal first and then your shield while keeping your ultimate upgraded.

At Level 15 you have 2 opportunities: save point for ->R+D->E (as in table above) or E->D->R. For Aislynn there is not much difference between those 2 ways. So choose what you like.

Skill treeEdit

Defense treeEdit

Def

Mana Regen is crucial. Armor, Magic Resistance and incoming damage reduction help you survive. Mana cost reduction means you can use your abilities more often. Healing power boost is obvious.

Champion treeEdit

Champion skill tree

First points are optional. You can get 2 from run speed and put them into max mana boost and then move 1 from armor boost to health boost. Feel free to experiment.

Your pre-signature talent is just awesome. It gives you 0.16 Mana Regeneration for each point of Magic Resistance (with 2 points spent to upgrade). It should be obtained as soon as possible.

As for the second upgrade of your E: It is not crucial in my opinion, so it can be omitted.

ArtifactsEdit

Aisy artifacts

  • 2x Gilded Ivory Talisman (+2 Magic Resistance), 3x Gilded Blessed Talisman (+0.9 Mana Regeneration)
  • 5x Ancestral Totem of the Leopard (+7.5% Cooldown Reduction)
  • 3x Grand Seal of Clarity (+6% Cooldown Reduction)
  • 2x Primal Life Symbol (+3 Armor, +3 Magic Resistance)
  • 1x Relic of Trueheart (+2 Armor, +2 Magic Resistance, +2 Gold per 10 seconds)

Cooldown Reduction, Mana Regen, Armor and Magic Resistance, that's all what you need. And a minor Gold income increase as a nice bonus.

Hub statsEdit

Stats

These stats are for Persistent Level 50.

So with these Discipline Trees and Artifacts you will have 420 Health, 222 Mana and these stats in the Hub. It is not really impressive and that's why you should play with caution. But your Mana Regen is really nice. You will never run out of Mana during your early game. That's the main point for me.

Item buildEdit

Starting itemsEdit

6694251655 29d9d62d1f mMidas Potion
  • Costs 300 Gold: Grants +1 Gold/sec until death.

This item will increase your Gold income. It is removed on death, so don't die!

6694251949 6932335947 mRejuvenation Potion
  • Costs 100 Gold: Heals 300 Health and 200 Mana over 30 seconds.

This item will support you in bad cases in your lane. If you feel uncomfortabe, you can buy 2.

6813074833 82ca4986a1 mVision Totem
  • Costs 100 Gold: When used, places a totem at the target location that reveals the area for 4 minutes.

To see what's going on near your lane.

Core items (for Persistent Levels 41-50)Edit

6722687031 46b6e99966 mLytle Locket
  1. Costs 340 Gold: +100 Mana.
  2. Costs 850 Gold: +200 Mana, +2 Mana Regeneration, effect: every time the wearer activates an ability, all allies around the caster restore 6 Health and 3 Mana per second over 10 seconds, including the caster. This effect cannot stack but will refresh, no more than once every 5 seconds.

The effect is what this item is needed for. From this time on, you cannot be kicked out of your lane.

This item should be upgraded first!

Wildrunner BootsWildrunner's Boots
  1. Costs 300 Gold: +15 Movement Speed.
  2. Costs 960 Gold: +20 Movement Speed, +5% Cooldown Reduction.
  3. Costs 1465 Gold: +25 Movement Speed, +10% Cooldown Reduction.

Speed and Cooldown Reduction. Both are important.

6813074833 82ca4986a1 mVision Totem
  • Costs 100 Gold: When used, places a totem at the target location that reveals the area for 4 minutes.

Yes, it is your core item!

Core items (for Persistent Levels 1-18)Edit

Why exactly level 18? Because only by this level you will have 2 points in your pre-signature talent that will give you Mana Regeneration for Magic Resistance.

6722686637 33e860ef5e mArcanist's Orb
  1. Costs 400 Gold: +2 Mana Regeneration.
  2. Costs 960 Gold: +4 Mana Regeneration, +10% Spirit Vamp.
  3. Costs 1390 Gold: +8 Mana Regeneration, +150 Mana, +20% Spirit Vamp.

Mana Regeneration is what this item is needed for. Spirit Vamp is nice but it is not crucial because your auto attack is weak.

6722686767 0aa5504d8d mKircher Boots
  1. Costs 400 Gold: +10 Movement Speed, +1 Mana Regeneration.
  2. Costs 760 Gold: +15 Movement Speed, +2 Mana Regeneration, +75 Mana.
  3. Costs 1020 Gold: +20 Movement Speed, +4 Mana Regeneration, +150 Mana.

With this boots and Arcanist's Orb you should forget about your Mana problems.

6813074833 82ca4986a1 mVision Totem
  • Costs 100 Gold: When used, places a totem at the target location that reveals the area for 4 minutes.

Must have.

At these levels, Lytle Locket is your secondary item because it does not give you enough Mana Regeneration even with its effect. Take notice that these items will not give you any Cooldown Reduction. To have at least 5%, you can get Amulet of Duality (this item will be described further).

Core items (for Persistent Levels 19-40)Edit

At these levels you will get some Armor, Magic Resistance, Cooldown Reduction and Mana Regeneration from your artifacts. That allows you to use 2 different core items builds: one until Persistent level 30 and another from 31 to 40. Note that these level numbers are ballpark.

Core items (for Persistent Levels 19-~30)Edit

6722686637 33e860ef5e mArcanist's Orb
  1. Costs 400 Gold: +2 Mana Regeneration.
  2. Costs 960 Gold: +4 Mana Regeneration, +10% Spirit Vamp.
  3. Costs 1390 Gold: +8 Mana Regeneration, +150 Mana, +20% Spirit Vamp.
Wildrunner BootsWildrunner's Boots
  1. Costs 300 Gold: +15 Movement Speed.
  2. Costs 960 Gold: +20 Movement Speed, +5% Cooldown Reduction.
  3. Costs 1465 Gold: +25 Movement Speed, +10% Cooldown Reduction.

This will give you Mana Regeneration as well as Cooldown Reduction.

6813074833 82ca4986a1 mVision Totem
  • Costs 100 Gold: When used, places a totem at the target location that reveals the area for 4 minutes.

Must have.

Core items (for Persistent Levels ~31-40)Edit

6722687031 46b6e99966 mLytle Locket
  1. Costs 340 Gold: +100 Mana.
  2. Costs 850 Gold: +200 Mana, +2 Mana Regeneration, effect: every time the wearer activates an ability, all allies around the caster restore 6 Health and 3 Mana per second over 10 seconds, including the caster. This effect cannot stack but will refresh, no more than once every 5 seconds.
6722686767 0aa5504d8d mKircher Boots
  1. Costs 400 Gold: +10 Movement Speed, +1 Mana Regeneration.
  2. Costs 760 Gold: +15 Movement Speed, +2 Mana Regeneration, +75 Mana.
  3. Costs 1020 Gold: +20 Movement Speed, +4 Mana Regeneration, +150 Mana.

You should already have some Cooldown Reduction from your artifacts. That is why you can use Kircher Boots instead of Wildrunner's Boots. Lytle Locket will greatly help you during your early-game.

6813074833 82ca4986a1 mVision Totem
  • Costs 100 Gold: When used, places a totem at the target location that reveals the area for 4 minutes.

Must have.

And that's all core items. Theoretically this items let you do your job. But you want to do it easily so you need some more items.

Situational itemsEdit

6722686945 07efa086fb mAmulet of Duality
  1. Costs 590 Gold: +3 Armor, +3 Magic Resistance, +100 Health, +75 Mana.
  2. Costs 1200 Gold: +6 Armor, +6 Magic Resistance, +200 Health, +150 Mana, +5% Cooldown Reduction.

​Perfect item for Aislynn. It gives you all that you need.

MagewardMageward
  1. Costs 300 Gold: +4 Magic Resistance.
  2. Costs 400 Gold: +6 Magic Resistance.
  3. Costs 620 Gold: +8 Magic Resistance, effect: each hit taken increases Magic Resistance by 10 for 5 seconds. This effect cannot happen more than once every 10 seconds.

​Nice and cheap item to increase your Magic Resistance.

Penman reflectorPenman Reflector
  1. Costs 600 Gold: +2 Armor, +2 Health Regeneration.
  2. Costs 800 Gold: +4 Armor, +2 Health Regeneration, effect: all incoming Physical weapon damage has a 25% chance to be reduced by 15 damage.
  3. Costs 915 Gold: +6 Armor, +4 Health Regeneration, +100 Health, effect: all incoming Physical weapon damage has a 35% chance to be reduced by 25 damage.
  4. Costs 1240 Gold: +8 Armor, +5 Health Regeneration, +250 Health, effect: all incoming Physical weapon damage has a 45% chance to be reduced by 35 damage.

​Armor, Health, Health Regeneration and a nice effect. That's good.

Orchid stoneOrchid Stone
  1. Costs 440 Gold: +100 Health, +75 Mana.
  2. Costs 775 Gold: +200 Health, +150 Mana.
  3. Costs 1080 Gold: +400 Health, +300 Mana, effect: reduces Death Timer by 15 seconds.

​Just Health and Mana. Not so bad because many characters have high Armor and Magic Resistance Penetration stats. And beautiful effect as bonus.

Ring of shieldingRing of Shielding
  • Costs 400 Gold: +3 Armor, +3 Magic Resistance.
  • Costs 1040 Gold: +6 Armor, +6 Magic Resistance, +5% Critical Strike Avoidance.
  • Costs 1320 Gold: +8 Armor, +8 Magic Resistance, +10% Critical Strike Avoidance.

​Nice item. Armor, Magic Resistance and Critical Strike Avoidance that will help you against carries.

Bermans shortsBerman's Shorts
  1. Costs 700 Gold: +10% Dodge Chance (unique), +1 Health Regeneration.
  2. Costs 920 Gold: +15% Dodge Chance (unique), +2 Health Regeneration.
  3. Costs 1230 Gold: +20% Dodge Chance (unique), +4 Health Regeneration, +10% Movement Speed.

​Why this item can be useful is because of Dodge Chance and Movement Speed. Useful if there are many guys who hit hard with autoattack in enemy team.

6722687013 684de930a2 mNecklace of Tears
  1. Costs 340 Gold: +15% to outgoing healing effects.
  2. Costs 1000 Gold: +25% to outgoing healing effects.

​This item will make you monster healer. But buy it only if you survive well in game.

6813074891 9ecf58bea9 mTruevision Serum
  • Costs 600 Gold: Creates an aura around the imbiber that reveals all nearby stealthed enemies or objects.

​Buy it if your enemies are warding a lot or have Ichorr in their team because his W ability makes his allies invisible. This item is removed on death, so play safe.

6813074877 fcc54098b2 mTruevision Totem
  • Costs 200 Gold: When used, places a totem at the target location that reveals the area and invisible objects for 4 minutes.

​Works like Vision Totem but also reveals invisible units. Since it is expensive enough, you will not use it much till lategame when this totem will replace Vision Totem in your core item list.

6694251923 74b67b73f1 mScroll of Teleportation
  • Costs 200 Gold: Teleports the caster to target allied structure after a 2.5 second cast time.

​Since you are support, it is not your main consumable item. But it is always good to have 1 in pocket just in case.

I strongly recommend you get 1 item with Magic Resistance. Then you will forget about Mana problems in all of the game.

Aislynn's goalsEdit

As support you should:

  • help your teammates in teamfights. To do this you should stay alive as long as possible. A dead Aislynn is useless Aislynn. Memorize this;
  • not steal creeps from your lane partner. Your main source of Gold is passive gain;
  • do warding. You are the main person who should do this;
  • always keep an eye on map and give your team mates tips what's going on;
  • always think. Always.

Ending wordsEdit

That is how I see support Aislynn. Hope this will help someone.

P.S.: In RoI I saw only 2 really good Aislynns: Kirov and Brochilles. So if you can find replays with their games, they will help you.

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